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Games I've built

Solo and team projects in Unreal Engine 5, Godot and Unity, with a focus on gameplay, dialogue and audio systems. Where a project has a write-up, the card links to the note.

Alchemist TD gameplay
Alchemist TD SOLO · UE5 · C++ · IN DEVELOPMENT

Tower defence with real-time elemental potion crafting. Data-driven dialogue, trigger-fired cutscenes and pooled enemies.

Read NOTE-03 · object pooling →
Art and Death key art: Jennifer sits before a triptych in a gallery
Art & Death STUDIO EVYANIA · UE5 · C++ · VR

VR horror pitched to publisher PQube at PlayNow Melbourne 2025. Helped implement spatial audio with per-room reverb, alongside enemy AI and dialogue.

Flapjack: the Kraken final boss looming over the player ship[ FLAPJACK ]
Flapjack RMIT TEAM · GODOT · GDSCRIPT

Roguelike pirate shooter built by a team of four in five weeks. I built the 32-voice audio pool across four buses, the dialogue system, the parallax system and the ghost-ship level.

Read the case study →
Thanks Carl! level manager in the Unity inspector
Thanks Carl! RMIT TEAM · UNITY · C# · VR

VR tower defence on Meta Quest 3. Built the movement system and the level and wave manager.

Read NOTE-01 →