PORTFOLIO
Games I've built
Solo and team projects in Unreal Engine 5, Godot and Unity, with a focus on gameplay, dialogue and audio systems. Where a project has a write-up, the card links to the note.
Alchemist TD
Tower defence with real-time elemental potion crafting. Data-driven dialogue, trigger-fired cutscenes and pooled enemies.
Read NOTE-03 · object pooling →
Art & Death
VR horror pitched to publisher PQube at PlayNow Melbourne 2025. Helped implement spatial audio with per-room reverb, alongside enemy AI and dialogue.
[ FLAPJACK ]
Flapjack
Read the case study →
Roguelike pirate shooter built by a team of four in five weeks. I built the 32-voice audio pool across four buses, the dialogue system, the parallax system and the ghost-ship level.
Thanks Carl!
VR tower defence on Meta Quest 3. Built the movement system and the level and wave manager.
Read NOTE-01 →